Marketing, UnlockedCreated at McCombs · UT Austin
Built around Marketing, Unlocked

The marketing simulation that unfolds with your textbook.

One new strategic lever per chapter. 20 hand-crafted business archetypes. Real macro shocks that hit different teams differently. Students don't watch — they decide.

19
chapters, one lever each
20
business archetypes
3
macro shocks per section
50
engine tests passing

Built for how marketing is actually taught.

Chapter-aligned
Each chapter unlocks one new lever. Students never make decisions they haven't been taught yet — and they make every decision in every chapter.
Archetype-bounded
A family hardware store doesn't compete against a global tech company. Every student plays in a 4-firm league inside their own category.
Shocks land differently
The same recession hits the meal-kit startup at -25% and the pet food brand at -4%. Post-game discussions write themselves.

How a semester runs.

1
Instructor creates a section
One form, one click. Gets a 6-character join code to share with the class.
2
Students join with code
No email. No real name. Pick a username, take a 5-question questionnaire, get dealt a business.
3
Each chapter unlocks a new lever
Ch 1 mission. Ch 10 positioning lock. Ch 14 pricing. Ch 19 AI delegation. 19 chapters, 19 unfolding decisions.
4
Cohorts meet between chapters
Each student plays solo, but a 3-4 person peer-mentor cohort meets to review strategies.
5
Grades flow back to Canvas
Composite grade per period. LTI 1.3 integration pushes scores back automatically.

See how it works before you sign in.

Full walkthroughs for both sides of the classroom — no account required.

Pilot in your fall section

Free for your class. We host. You get a 15-minute setup and a sim that runs alongside your existing syllabus.